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World Of Warcraft Grinding-Leveling Guide

by Paul E. Web




Warning: Many of these areas are densely packed with mobs, so you are likely to get adds when you first begin. However, the denser they are, that means the more spawns in the shortest distance - Exactly what you want when grinding.

Levels might be off by the order of 1 or 2, as your grinding ability might be different than that of the classes I have played. I apologize if they are, but I'm fairly sure these spots are mostly accurate.

Grinding areas will only support one person. Any more, and it will be much slower for EXP. If someone is at the spot you planned on using, try somewhere else. I've tried to provide a good spread of places to try at different levels, but if you can't find one, you might just have to try later.


Preparing
If you're a melee class, the fact that first aid and food are very helpful, and will reduce your downtime greatly.

You might also want to spend some money on +stat potions that last for an hour, as well as +hp regenerate. You're going to mostly be grinding on mobs that have good drops, so you'll have more gold to spend.


----------------------------
Grinding

34-37
Venture Co. Meteorologists at Lake N. in Stranglethorn Vale, they have good drops, and they die fast.They usually use lightning bolts and a fire shield. 

36-38
The Naga on the islands in Desolace have low armor, and there are casters in the mix.

37-39
The Murlocs by the pools North East of Grom'Gol BaseCamp in STV are excellent grinding. They have low armor, and take alot of damage. Some casters mixed in as well.

36-46
In the Badlands, there are tons of rock elementals. They range from about 37 to 42 or so, if I remember correctly. They're sort of close to the Horde base, so Alliance might be wary of the area. They die fast, and they have some pretty good vendor drops. Higher level ones spawn by the Ogres camp, and have a chance of spwaning Rumbler, a named rock elemental. There's also a few quests right by the lower ones, so some extra EXP is fun.

40-43
The Scalding Whelps in the Badlands are fun to grind. They're basicly casters, low defence and HP, high damage. They also have a chance of dropping a a Tiny Black Whelping, which can go for 20-50 gold on some servers in the AH, and are pretty cool pets regardless.

40-46
The Wastewander humans in Tanaris are great grinding for a large level range. They start off at level 40 and 41, and ramp up to 44 or so, and then you can move to the pirates, which range from 44-45 (Or is it 46?). Chests spawns are all over the place too, so you can get some added swag.

42-45
The Naga in Stranglethorn Vale are pretty easy to kill, though there aren't any caster mobs mixed in.

44-46
There are some more Naga on an island in Feralas, south of Feathermoon Stronghold or whatever. I've never been there personally, but I've heard good things about it. A named naga spawns at the top of one of the caves, 24 hour spawn.

45-48
Also in Feralas, there are some Yeti in the Feral Scare Vale. The normal ones are about level 45, and they ramp up to level 48 or so. Pretty good grinding, but the range of movement is sorta large.

46-48
The ghosts in Azshara are great. I love them. I can't stress how awesome they are. They drop insane mageweave and silver, and are absolutely excellent to kill. The Litchlings are casters, and die even faster than the Apprentices, which go down FAST.

47-49
I've heard good things about the Dunemaul ogres in Tanaris, though I don't have much experience with the area.

47-49
I like elementals, and here are some more :). In the Searing Gorge Cauldron, and a little bit North of it, there are plenty to grind.

49-52
Deadwood Village in Felwood is decent grinding, and you can also use it to raise your Timbermaw faction. Not much I can say about it.

52-54
The Ogres in the Burning Steppes are pretty good. Same thing as with other ogres.

53-58
More ghosts! This time in Winterspring, on the frozen lake.

53-58
Running around in the Plaguelands killing undead. Raising Argent Dawn faction is a pain, so you might want to go ahead and do slightly slower grinding at the gain of being able to raise your faction at the same time. It's also possible to go to 60 doing this, but it's mind numbingly boring... But for some, the faction is worth it. You cannot gain faction from killing monsters when you are level 60, so if you plan on grinding them for the faction, you may really want to do this until 60

57-60
If you're a rogue, Blackrock Stronghold is the place to be. You will die a few times getting down a pattern, but once you have the timing going well, you'll be dominating the area. Half the mobs there are casters, and the other half still have low armor compared to most mobs of this level



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